Leadphalanx wrote:Still working on this thing slowly. Started on the engine room and bridge, threw some textures on just to see how it may look. Also put a single fighter bay at the top, will have upper door that folds open.
https://www.dropbox.com/sc/b4rv36r85nrq ... 1sODPEH1Ea
https://www.dropbox.com/s/le7gpw3hbhb0r ... t.jpg?dl=0
https://www.dropbox.com/s/bo7x5ubrd2vr7 ... t.jpg?dl=0
Leadphalanx wrote:Well the bridge windows are at the very nose of the ship, however for the screens it's just a few inner faces of the bridge set to be transparent to see how it will look. I've not actually set it up to be a working window yet. Only spent a few hours on the bridge so far.
Haxus wrote:Progress was made on space vehicle launch and recovery systems.
It's always a giveaway when the fighter's speed is zero in the screen shot.
It reminds me of a real world instrument approach, back in the day. We were cruising smooth above the clouds. It was clear bright and sunny with Pike's Peak sticking out the cloud deck like an island. We started our descent through some freezing clouds into Denver. It got dark and snowy and bumpy. Ice built up on the pitot tube and caused the airspeed indicator to read 0. I remember thinking, "That's much too slow. I'd better throttle up." Then, "Wait, we couldn't go that slow if we were falling straight down. How about the pitot tube heater?" Someone in the back of the plane wailed, "This is wro-o-o-ng!" We came out of the bottom of the clouds lined up perfectly with the runway and lived to tell the tale.
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