2018-03-30 Ramp, Vehicle Launcher, Broken Doors, Turbo Lifts

Details about updates to Shores of Hazeron

2018-03-30 Ramp, Vehicle Launcher, Broken Doors, Turbo Lifts

Postby Haxus » Fri Mar 30, 2018 5:29 pm

Ramps
Vehicles do not orient to sloped floors or barriers properly in new buildings and spacecraft. Fixed, I think. Needs testing.

Vehicle Launcher
Space fighter using vehicle launcher is supposed to ignore the parent vessel and everything in it when launching but it doesn't; it gets blocked when launching. Fixed.

This does mean that the vehicle launcher does not need to be inside a room void at all. I removed the room voids inside the launchers on Atlantis when testing this. I kept finding passengers in there; that won't happen any more. Removal of the voids also prevents the occupant of the vehicle from exiting the vehicle while it is in the launch tube.

Broken Doors
If doors are not in the closed or open state when a design is finalized, they end up broken and inoperable. Fixed.

Turbo Lifts
Turbo lifts do not work in buildings. Fixed.

Stationary Posts
Troop and citizen posts now have stationary standing and sitting positions. Previously, they only offered sitting and standing positions that permitted the occupant to spin around.

Airport Terminal
Made some changes to the public Airport Terminal blueprint.
  • Added a large elevated landing platform. One of the spacecraft landing spots is on top of the platform. I don't expect crew to figure this out yet but they will by the time I am finished with them.
  • Created a minimal interior to the main terminal building.
  • Added a turbo lift from the main terminal up to the top of the platform.
  • Added a turbo lift stop at the tarmac landing spot.
  • Turned the runway lights into nav lights so they would have a glow spot. I don't know why I didn't do that the first time. It made a huge difference, vs simply glowing the lamp lenses.
http://hazeron.com/gallery/AirportTerminal1.png
http://hazeron.com/gallery/AirportTerminal2.png
http://hazeron.com/gallery/AirportTerminal3.png Shows that you can have a road cross a building site. Actually the road was there first.
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