2018-02-02 Sensor Contacts, Invisible Buildings, Bugs

Details about updates to Shores of Hazeron

2018-02-02 Sensor Contacts, Invisible Buildings, Bugs

Postby Haxus » Fri Feb 02, 2018 7:01 pm

Sensor Contacts Bug
Fixed a bug that caused an immediate client crash if you pushed the button on the mission window that requests sensor contacts.

Invisible Buildings
Fixed a bug that caused buildings to be invisible when built with no empire, i.e. by a free avatar. The code could not determine the empire theme colors so it decided to keep waiting for the empire data to show up.

Natural Weapon Indicator
The on screen indicator showing when your natural body weapon is not ready for use stopped working after the movement smoothing changes. It is fixed.

Clouds Not In Sync With Precipitation
Clouds were not in sync with the rain and snow. Fixed a bug that caused the weather data to be flipped North/South.

Construction Button
Construction window was not showing for free avatars. That is fixed.
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Re: 2018-02-02 Sensor Contacts, Invisible Buildings, Bugs

Postby Deantwo » Fri Feb 02, 2018 7:11 pm

Thanks for all the fish!
... fixes.

Construction button for free avatars fixed too?
AnrDaemon is the solution to the [s]Fermi Paradox[/s] Hazeron suggestion flood problem, the great suggestion filter.
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Re: 2018-02-02 Sensor Contacts, Invisible Buildings, Bugs

Postby Haxus » Fri Feb 02, 2018 7:27 pm

Thank you. I had this nagging feeling that I forgot one. I updated the post.

It is kind of a short list of bugs to fix this week. I'll get more done next week, barring more unwanted/unwelcome interruptions.

As of this post, only the Windows 64 bit client and MacOS X for OpenGL 4.1 client have been updated. Others are building. They will be posted as they finish building.
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