2018-01-22 Crashes, Scene Transition, Mouse Look

Details about updates to Shores of Hazeron

2018-01-22 Crashes, Scene Transition, Mouse Look

Postby Haxus » Mon Jan 22, 2018 11:37 am

Client Crashes
The client started crashing a lot after the update yesterday. I didn't realize that until this morning. It is fixed.

Scene Transition
Scene transition started blinking after the update yesterday. That is fixed.

Scene Sync Queue Flooded
Fixed a bug that allowed a queue to get flooded when downstream consumers weren't keeping up.

Mouse Look
Fixed problems with jittery mouse look.
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Re: 2018-01-22 Crashes, Scene Transition, Mouse Look

Postby Haxus » Mon Jan 22, 2018 4:39 pm

Reactions gathered from various people on line.
    Jesus, it feels like butter
    this really is a big improvement.
    it feels a lot faster
    This is absolutely amazing Haxus
    holy shit
    It's amazing!
    holy shit, the smoothness :D
    I'm just spinning in circles now.
    This is a huge improvement
    Wow
    I can turn, and smoothly too!
    THE MOVEMENT IS INCREDIBLE
    bravo, haxus!
    the mouse is seriously so much better now
    YO TURNING IS SO SMOOTH WOOOOH
    gosh its like butter
    what a blessing.......
    I feel like this: https://media.giphy.com/media/13EOgFTzFfiUM/giphy.gif
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Re: 2018-01-22 Crashes, Scene Transition, Mouse Look

Postby Minty » Mon Jan 22, 2018 4:45 pm

hey, some of those are me! :D
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Re: 2018-01-22 Crashes, Scene Transition, Mouse Look

Postby AnrDaemon » Tue Jan 23, 2018 6:22 am

Not only smooth, but also considerable faster. And much less prone to break away when moving into direction of an open UI window. (I have labor window edge approx 20px away from crosshair.)
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Re: 2018-01-22 Crashes, Scene Transition, Mouse Look

Postby AnrDaemon » Tue Jan 23, 2018 7:00 am

On a related note, while you're at it…
On a number of occasions in the past, I've noticed the following errant behavior:
When character control gets unlocked in some yet uncertain circumstances, the following control lock causes line of sight to jump.
If I'm allowed to guess, this could be caused by either a race between control assumption and cursor positioning, or due to code ordering issue that does not let the cursor position properly in all cases. May be just a tiny delay between cursor positioning and resuming control would help, I don't know.
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Re: 2018-01-22 Crashes, Scene Transition, Mouse Look

Postby Greydog » Tue Jan 23, 2018 8:14 am

Although I was not seeing issues with it the way it was, I am seeing an improvement now ...tyvm :)
I plan on living forever ..so far so good!

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Re: 2018-01-22 Crashes, Scene Transition, Mouse Look

Postby Celarious » Wed Jan 24, 2018 5:00 am

Tested the new mouse movement, and wanted to say holy crap it's amazing! Thanks Haxus! It actually feels amazing now!
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