Dynamite Crater

Details about updates to Shores of Hazeron

Dynamite Crater

Postby Haxus » Tue Dec 19, 2017 5:15 pm

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Re: Dynamite Crater

Postby pizzasgood » Tue Dec 19, 2017 5:30 pm

Sweet.

Do these last until the planet decays?
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Re: Dynamite Crater

Postby Phenoix12 » Tue Dec 19, 2017 5:34 pm

That is awesome. But the hole dynamite creates seems a little big just for dynamite.
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Re: Dynamite Crater

Postby Haxus » Tue Dec 19, 2017 5:53 pm

That was Q255 dynamite. Q1 dynamite makes a much smaller hole.

The radius of the crater is 75% of the blast radius of the explosion.

Craters last forever, until the planet decays.

The bulldozer button on the construction window will delete them.

There is a maximum number of craters that can exist on a world. Once the limit is reached, the oldest ones get removed when new ones are added. The max is a big number, less than 100.
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Re: Dynamite Crater

Postby Haxus » Tue Dec 19, 2017 5:58 pm

Lol, I just noticed that a small creature walks around the back end of the space fighter just as the dynamite explodes. It makes a big splash of bug guts and its body ends up on the lip of the crater.
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Re: Dynamite Crater

Postby Onepercent » Tue Dec 19, 2017 6:27 pm

Nuke it from orbit, it's the only way to be sure.

But seriously, nice creative choice and use of the already deformable terrain, I wonder how this will coincide with ship vs cities.
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Re: Dynamite Crater

Postby Ikkir Isth » Tue Dec 19, 2017 6:47 pm

Let shovels deform terrain too please :)
And... tractors?
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Re: Dynamite Crater

Postby Haxus » Tue Dec 19, 2017 7:56 pm

Pardon the pun but hunting wild animals with dynamite is really a blast. :lol:
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Re: Dynamite Crater

Postby Ikkir Isth » Tue Dec 19, 2017 8:09 pm

Oooh, yes, hunting and explosives, that takes me back to bombzookas and equipping troops with them and having fun in the wild.

Many hunting accidents ensued.

Now we just need bazookas back in some form or fashion and troops can become landscapers.
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Re: Dynamite Crater

Postby TestAccount » Tue Dec 19, 2017 10:44 pm

Does this apply to creature aoe effects too?
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