2017-10-02 Money Q and Bug Fixes

Details about updates to Shores of Hazeron

Re: 2017-10-02 Money Q and Bug Fixes

Postby Haxus » Tue Oct 03, 2017 3:27 pm

Perhaps it was an oversight. ;)

It is likely to change soon enough that it won't matter.
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Re: 2017-10-02 Money Q and Bug Fixes

Postby Deantwo » Tue Oct 03, 2017 3:36 pm

Haxus wrote:Perhaps it was an oversight. ;)

It is likely to change soon enough that it won't matter.

Haha yeah, I know nothing is cast in concrete. And do let me know if I ever get annoying. ^^;
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Re: 2017-10-02 Money Q and Bug Fixes

Postby Staines » Tue Oct 03, 2017 9:28 pm

Deantwo wrote:
Haxus wrote:Perhaps it was an oversight. ;)

It is likely to change soon enough that it won't matter.

Haha yeah, I know nothing is cast in concrete. And do let me know if I ever get annoying. ^^;

What if the building is literally cast of concrete?
All of this has happened before, and will happen again.
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Re: 2017-10-02 Money Q and Bug Fixes

Postby ResonKinetic » Tue Oct 03, 2017 10:23 pm

Staines wrote:What if the building is literally cast of concrete?


I'm sure it's still Q1 so it shouldn't be a problem.
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Re: 2017-10-02 Money Q and Bug Fixes

Postby Deantwo » Wed Oct 04, 2017 1:27 pm

Haxus wrote:Obsolete Items Bug
Found a bug in the code that checks to see if an item is obsolete. It is fixed.

I am still seeing a lot of obsolete discarding, but can't tell why. Is there any chance you can make it say the reason?
For example "result Q55, obsoleted by Q107" or something.
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