2017-09-14 Load Vehicles, Go To Room, Bug Fixes

Details about updates to Shores of Hazeron

2017-09-14 Load Vehicles, Go To Room, Bug Fixes

Postby Haxus » Thu Sep 14, 2017 3:55 pm

Load Vehicles Bug
Old style ships stopped loading vehicles after a recent update. That is fixed.

Go To Room Order
A Go To Room unit order was added. It lets you specify a room by name or name fragment. This is intended to help move NPCs around since you can no longer use a floor plan view of the new ship designs to click a destination somewhere aboard. The NPC can only carry out the order if they are already aboard a spacecraft on which they hold a berth, so you can't tell them to go to the bridge on an unfamiliar ship, then follow them to find out where it is.

Server Deadlock
Fixed a server deadlock that happened when a unit of one empire met a unit of another empire for the first time.

Spacecraft Complete Mail
Spacecraft construction complete mail now includes the spot description of the spacecraft in the mail. Previously, there was no way from the mail to know what ship was built, just that it happened.

Assembly Report Data Size
The report data connected to an assembly can get quite large, due to the parts list. The size of that data was reduce by about 30%.

AI Use Landing Gear
AI now operates the landing gear on ships that are equipped with retractable landing gear.

Open/Close Door Range
The range to operate doors inside the new ship designs seemed limitless. It wasn't, just had a big limit. That limit was reduced but remains generous enough that doors should open/close when it feels about right. Old ship designs still have no range limit on operating doors.

Server Crash
A server crashed. The bug is fixed.

AI Not Boarding Passengers
It was reported that AI officers were no longer boarding passengers. I tested this using old and new ship designs with no trouble. If this is still a problem, please provide me with a specific example: what ship, where.

Auto Eat Setting Lost
Fixed a bug that allowed the auto eat setting to be lost in certain circumstances.

Plant Cone of Vision
When the aspect ratio of the scene window is wide, plants are not painted in the periphery, outside a view angle of about 45 degrees. That is fixed.

Wide Aspect Bug
The scene window configures the perspective transformation with a 90 degree field of view, top to bottom, 45 degrees above the eye vector and 45 degrees below the eye vector. Top to bottom is used so changes in window width widen the field of view, without changing the vertical field of view.

This presents a problem when the aspect ratio of the window is wider than twice the height of the window. The horizontal field of view then exceeds 180 degrees, which causes all sorts of problems, besides severely distorting the scene at the edges.

The field of view now gets wider as aspect widens, until it reaches 180 degrees. From there on, the scene stretches horizontally rather than exceed 180 degrees.

Primeval World Respawn Bug
If you die anywhere other than your homeworld in primeval world, you get the shooting stars screen forever. This was fixed. You will now respawn at your homeworld.

Primeval World Crash
If you make a space vehicle and travel way out in space, primeval world crashes when you reach the point where you would be handed off to a neighboring solar system. You will now continue indefinitely without crashing; you will not leave the solar system.

Silverwill Comm Bug
Silverwill acknowledgements of bug reports were not appearing on various comm channels for various reasons. Those are all fixed.
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Re: 2017-09-14 Load Vehicles, Go To Room, Bug Fixes

Postby Haxus » Fri Sep 15, 2017 2:55 pm

Night Falls Like a Hammer
As the sun is setting, a line of darkness sweeps across the land. That unwanted effect is now gone.

Terrain Info Icons Bug
The positioning of terrain information icons in top down view got broken by the aspect ratio change. It is now fixed.

Window Field of View
The pixel size that is shown in the middle of the scene window when it is resized now shows the field of view angles, horizontally and vertically.
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Re: 2017-09-14 Load Vehicles, Go To Room, Bug Fixes

Postby the Lana » Fri Sep 22, 2017 6:52 am

Haxus wrote:Night Falls Like a Hammer
As the sun is setting, a line of darkness sweeps across the land. That unwanted effect is now gone.



The world of Hazeron is gonna be so different when I come back. Starting a 6 month sentence soon! Can't wait to see it all!
Just Lana :)
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Re: 2017-09-14 Load Vehicles, Go To Room, Bug Fixes

Postby Ivan » Tue Oct 17, 2017 1:37 pm

Wide Aspect Bug
The scene window configures the perspective transformation with a 90 degree field of view, top to bottom, 45 degrees above the eye vector and 45 degrees below the eye vector. Top to bottom is used so changes in window width widen the field of view, without changing the vertical field of view.

This presents a problem when the aspect ratio of the window is wider than twice the height of the window. The horizontal field of view then exceeds 180 degrees, which causes all sorts of problems, besides severely distorting the scene at the edges.

The field of view now gets wider as aspect widens, until it reaches 180 degrees. From there on, the scene stretches horizontally rather than exceed 180 degrees.


The field of view never (or barely) widens if u have ur chat window docked. It just stays at 180x90, wether "fullscreen" (minimal chat window, max game window (1680x834, because that is about 2:1) or entirely flat (1680x55).

The scene and everything in it just gets fat and short and it kinda hurts my eyes. Was much better before imho, so would be nice if there was an option to turn it off, or change the ratio. EDIT if posible and desirable ofcourse
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