2017-08-04 Lighting and Textures

Details about updates to Shores of Hazeron

2017-08-04 Lighting and Textures

Postby Haxus » Fri Aug 04, 2017 3:17 pm

FTL Surface Textures Too Strong
The textures were too overpowering that were used to add the FTL effect to the hull when warping or wormholing. I reworked them.

Room Lighting Error
Lighting in interior rooms was using a bad shader setting, producing incorrect light intensity on the walls. The most noticeable side effect was changing wall lighting when the ship moved. That is fixed.

Default World Map Texture
The texture that appears on the world map display screen when you were not at a planet was bad. It was replaced by a nicer texture.
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