2017-04-18 Fetch Bug and Empire Crash

Details about updates to Shores of Hazeron

2017-04-18 Fetch Bug and Empire Crash

Postby Haxus » Tue Apr 18, 2017 8:34 am

These are server side fixes. No client update was posted today.

Material Fetch Bug
Fixed a bug that caused materials to be lost when fetching large amounts to a manufacturing process. This was happening when manufacturing large models of the new spacecraft designs.

This fix was verified at the cities of Havana Harbor and Indigo.

Empire Crash
A large empire record was causing the client program to crash when the Request All Empires button was pressed. This was fixed.

Pirate City Decay
Pirate cities decay quickly now, when they are uncontested and not in anyone's scene. This will eliminate almost a hundred cities.
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Re: 2017-04-18 Fetch Bug and Empire Crash

Postby Deantwo » Tue Apr 18, 2017 9:05 am

Haxus wrote:Pirate City Decay
Pirate cities decay quickly now, when they are uncontested and not in anyone's scene. This will eliminate almost a hundred cities.

When you say quickly, you mean within one week of no visits or something?
If they start decaying immediately we can't really recapture them.

I guess the lore-wise explaination would be that the rebels loot the city and abandon it to go join the pirates in their hideouts.
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Re: 2017-04-18 Fetch Bug and Empire Crash

Postby Haxus » Tue Apr 18, 2017 12:16 pm

Accelerated decay occurs when the loyalty of the populace toward the pirate empire is 100%.
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Re: 2017-04-18 Fetch Bug and Empire Crash

Postby Deantwo » Tue Apr 18, 2017 1:42 pm

Haxus wrote:Accelerated decay occurs when the loyalty of the populace toward the pirate empire is 100%.

Fun little question, pirate cities are immune to neglect, right?
I can just imagine a city rebelling with a population so large that it takes more than a week for them to become fully loyal. After a week neglect would normally set in and prevent further loyalty increase. So if not immiune, this change will not work as intended.
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Re: 2017-04-18 Fetch Bug and Empire Crash

Postby Haxus » Tue Apr 18, 2017 8:16 pm

Thank you. I will look at that.

I added the 100% loyalty requirement at the last minute so someone might have a chance of recovering cities that revolt. I'll change it.
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Re: 2017-04-18 Fetch Bug and Empire Crash

Postby QuakeIV » Tue Apr 18, 2017 10:40 pm

Not to be a nag, but I remain unable to design banks. It demands shop space but none of the rooms available seem to give 'shop space'. Would that perchance be easy to fix? Im trying to slowly pretty up the skyline of the capital with custom buildings.
I wish my grass was emo, then it would cut itself.

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Re: 2017-04-18 Fetch Bug and Empire Crash

Postby Haxus » Wed Apr 19, 2017 7:46 am

The banks started requiring shop space when they became able to mint money.

I'll fix the designer. It is a small change. Expect to see it in the next client update.
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