2017-03-21 Transporters, Bug Fixes

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Re: 2017-03-21 Transporters, Bug Fixes

Postby jakbruce2012 » Wed Mar 22, 2017 9:46 pm

xlc2020 wrote:Ship flew directly into the sun on a travel to coordinates order. Lost some good crew that'd been alive for three months.



You need to keep a councilor on each craft to make sure the crew stays happy.... Also ensure the helmsman gets plenty of downtime at port every few weeks.

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Re: 2017-03-21 Transporters, Bug Fixes

Postby Deantwo » Thu Mar 23, 2017 12:11 am

xlc2020 wrote:Ship flew directly into the sun on a travel to coordinates order. Lost some good crew that'd been alive for three months.

In all seriousness, it was mentioned that "travel direct to coordinates" may be a little dangerous. Offset the coordinates a bit, or order your ship to travel to the center of the sector, and then use the "travel direct to system" order.

See:
Re: Update 2017-03-09 FTL Drive and Warp Drives
Haxus wrote:
Haxus wrote:it is now easier to drop out of warp in the middle of a sun
I would not recommend setting destination coordinates that are in the center of the sun. NPC pilot will disengage the warp drive short of that coordinate, but it will be closer than the safe system radius. Your ship could emerge from warp inside a companion star or world.

If you use a travel direct to system order, the pilot disengages at the safe system radius.
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Re: 2017-03-21 Transporters, Bug Fixes

Postby Jorn Stones » Thu Mar 23, 2017 6:07 am

Deantwo wrote:
xlc2020 wrote:Ship flew directly into the sun on a travel to coordinates order. Lost some good crew that'd been alive for three months.

In all seriousness, it was mentioned that "travel direct to coordinates" may be a little dangerous. Offset the coordinates a bit, or order your ship to travel to the center of the sector, and then use the "travel direct to system" order.

See:
Re: Update 2017-03-09 FTL Drive and Warp Drives
Haxus wrote:
Haxus wrote:it is now easier to drop out of warp in the middle of a sun
I would not recommend setting destination coordinates that are in the center of the sun. NPC pilot will disengage the warp drive short of that coordinate, but it will be closer than the safe system radius. Your ship could emerge from warp inside a companion star or world.

If you use a travel direct to system order, the pilot disengages at the safe system radius.



Travel direct to solar system disengages warp at something around 4 million distance; perhaps travel direct to coordinate should do the exact same thing where it disengages warp when it gets within that 4 million meters distance and as it transitions instead of the ship appearing where it should be, have it force-relocated to be roughly at that 4 million distance from the target coordinates with its warp turned off. After that, navigator ought to do a quick check to see if the target coordinate is within a sun, and if it is(which is usually the case), change the travel direct to coordinate order into a orbit over sun order.
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Re: 2017-03-21 Transporters, Bug Fixes

Postby Deantwo » Thu Mar 23, 2017 9:40 am

Jorn Stones wrote:Travel direct to solar system disengages warp at something around 4 million distance; perhaps travel direct to coordinate should do the exact same thing where it disengages warp when it gets within that 4 million meters distance and as it transitions instead of the ship appearing where it should be, have it force-relocated to be roughly at that 4 million distance from the target coordinates with its warp turned off. After that, navigator ought to do a quick check to see if the target coordinate is within a sun, and if it is(which is usually the case), change the travel direct to coordinate order into a orbit over sun order.

But how would the travel direct to coordinates order know that it is headed for a star?
How would the order know how big the system is? Currently the "travel direct to system" drops you at a safe distance depending on the size of the system.

What about legit uses of ordering a ship to fly to specific coordinates? Stop 4 million meters off target and fly in slowly?

I would say that the order should come with a huge warming, informing the player that it can be dangerous, suggest that the coordinates get off-set and the last part of the trip be a "travel direct to system" order.
Possibly automatically​ add a little off-set to orders added from right-clicking a star on the starmap.
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Re: 2017-03-21 Transporters, Bug Fixes

Postby Jorn Stones » Thu Mar 23, 2017 12:49 pm

Deantwo wrote:But how would the travel direct to coordinates order know that it is headed for a star?

It wouldn't. It would simply place you +-4 million meters away from the target coordinate during transition at the end of the warp travel. Only after that will it check if the target coordinate is within a sun; whilst already in the system.


How would the order know how big the system is? Currently the "travel direct to system" drops you at a safe distance depending on the size of the system.

It can't. Hence why I simply opted for 4 million. That's well outside the main sun's range.

What about legit uses of ordering a ship to fly to specific coordinates? Stop 4 million meters off target and fly in slowly?

I'd be happy with that as well, as long as it actually drops you off at the specified distance, In any case it would be a lot better then having to figure out which coordinate values to adjust so that you end up at a safe distance but not 50 million meters away.
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Re: 2017-03-21 Transporters, Bug Fixes

Postby pizzasgood » Thu Mar 23, 2017 6:30 pm

Travel-to-coords should behave exactly as it does. Instead of wasting time and energy to break travel-to-coords, Haxus should just fix the travel-direct-to-system order to work for systems outside your local 3x3x3 sector cube. It's not like it's a difficult problem; I'm assuming he's just been considering it lower priority than all the other stuff he's been up to.
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Re: 2017-03-21 Transporters, Bug Fixes

Postby Haxus » Fri Mar 24, 2017 3:40 pm

When the coordinates are inside the sun, the navigator offsets the way point to be safely outside the sun. That is not new. It is safe to travel directly to a system using the coordinates at the center of the sun.
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