2017-03-21 Transporters, Bug Fixes

Details about updates to Shores of Hazeron

2017-03-21 Transporters, Bug Fixes

Postby Haxus » Tue Mar 21, 2017 10:57 am

Officers
There has been no change to officers in this update. Some groundwork was laid in preparation for reducing their command role.

Dropped Items Don't Fall
Fixed a bug that caused items to be stuck in the air when you dropped them, instead of falling to the floor.

Dismount Launches Me Into Space
Fixed a bug that caused dismount from a mount to leave you high up in the air, standing atop the animal. This was deadly if you dismounted while aboard a spacecraft as it launched you through the ceiling into space.

Delete Fleet Ship Orders
Spacecraft factory UI now has a button to delete orders for fleet ships.

New Ships Built With Wrong Tech Level
Tech level of various systems of ships are now correctly initialized. Previously, all systems were getting initialized to the minimum tech level needed to make them. This bug only affected ships using the new designs.

Arena Match Audible Outside
Fixed a bug that caused arena match hail messages to be audible to the solar system hosting the arena.

Shipment Fill
At each six-minute fetch interval, shipments fill with the best commodity that is available. This is slow when the best only accumulates a few units in that time period. Now shipments will also fill with the second best commodity available that matches their requirements.

Teleporter Max Creature Size
Removed the size limit for teleporters. Previously, creatures with more than 250hp could not enter a teleporter.

Spacecraft Factory Show Design Id
Spacecraft factory now shows the design id of the running process and the design id of the default process.

Room Void Bug
Some new spacecraft designs had errors determining when something was inside the ship or not. That is fixed but existing ships of those designs are still broken. You'll need to scuttle them if they don't work right. The broken data is collected when a design is finalized. Unfortunately, the designs affected must be re-finalized to work properly.

Station Design Orbit Orientation
Design properties for stations now includes a recommended orbit orientation. The default rotation is random.

Crew Won't Man Transporters
Fixed a bug that prevented crew from manning empty transporter consoles aboard new ship designs.

Transporter Systems On Line
Finished hooking up transporters in new ship designs so they work now.

Server Crash
Server crashed due to a huge amount of damage, accumulated on a spacecraft, that exceeded some internal limits. The fix to this requires me to remove the damage from all existing ships, new and old designs, when the servers restart.

Launcher Progress
Launcher was updated to show progress of files as they are downloaded.
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Re: 2017-03-21 Transporters, Bug Fixes

Postby Edward Teach » Tue Mar 21, 2017 11:26 am

Another great update of fixes. I still see maximum WF 1 in the designer. Is this bug unrelated to the low level systems bug?
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Re: 2017-03-21 Transporters, Bug Fixes

Postby Deantwo » Tue Mar 21, 2017 11:46 am

Haxus wrote:Teleporter Max Creature Size
Removed the size limit for teleporters. Previously, creatures with more than 250hp could not enter a teleporter.

Because it would have been rude to force huge creatures to use vehicle transporters?

Haxus wrote:Station Design Orbit Orientation
Design properties for stations now includes a recommended orbit orientation. The default rotation is random.

Only for space stations? Why not use the option to allow us to set the default orbit orientation for ships too?
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Re: 2017-03-21 Transporters, Bug Fixes

Postby Haxus » Tue Mar 21, 2017 3:53 pm

I forgot to mention a change to sensors recently.

Transporter sensors no longer detect life forms aboard other spacecraft, unless they are assigned to the transporter ship.

This only applies to other ships with no shields, since shields already blocked transporter sensors.

The purpose of this is to eliminate an easy way to find ships hiding in ground clutter.
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Re: 2017-03-21 Transporters, Bug Fixes

Postby Haxus » Tue Mar 21, 2017 4:31 pm

It was suggested that broker shipments require the city to have an airport. That could be the shipping city, the receiving city, or both.

Any opinions on this?
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Re: 2017-03-21 Transporters, Bug Fixes

Postby Celarious » Tue Mar 21, 2017 4:58 pm

I love the launcher progress change! It's good to see how far it's going!
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Re: 2017-03-21 Transporters, Bug Fixes

Postby Deantwo » Tue Mar 21, 2017 5:29 pm

Haxus wrote:It was suggested that broker shipments require the city to have an airport. That could be the shipping city, the receiving city, or both.

Any opinions on this?

The shipping city should definitely require an airport. I don't know about the receiving city thought, it kind of depends on a few things.

First thing to remember is that a city can't communicate with ships that isn't landed in it, unless it has an airport. So does it make sense for freighters to be able to deliver shipments to a city they can't communicate with unless they land? The city may not even have a place to land.
But at the same time, if it is just a new colony in an already colonized solar system that has one or more cities with airports, it wouldn't be hard to imagine some help being there.

So if possible and not too confusing, I would say only allow shipping to a solar system that has at least one airport.
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Re: 2017-03-21 Transporters, Bug Fixes

Postby xlc2020 » Wed Mar 22, 2017 1:53 pm

Ship flew directly into the sun on a travel to coordinates order. Lost some good crew that'd been alive for three months.
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Re: 2017-03-21 Transporters, Bug Fixes

Postby ResonKinetic » Wed Mar 22, 2017 6:41 pm

xlc2020 wrote:Ship flew directly into the sun on a travel to coordinates order. Lost some good crew that'd been alive for three months.



my condolences
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Re: 2017-03-21 Transporters, Bug Fixes

Postby Ikkir Isth » Wed Mar 22, 2017 7:25 pm

ResonKinetic wrote:
xlc2020 wrote:Ship flew directly into the sun on a travel to coordinates order. Lost some good crew that'd been alive for three months.



my condolences


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