the Lana wrote:"Majesty! The latest TL 10 harvester design has been corrupted! It's reading as a station for some reason!"
"Well DAMN, I guess we're making stations from now on!" :D
Deantwo wrote:As Haxus said in the other thread, the new designer doesn't assume anything, you have to tell it what it is.
The "Structure" dropdown list has the options: Station, Spaceship, Starship. I believe Station is selected by default.
Thor wrote:Wow!Haxus wrote:My vision for this game was to have it play out much more intimately, like an episode of Star Trek. I imagined players occupying a ship they called their own, perhaps upgrading it over time, as they pursue science fiction adventures.
Please tell me where these adventures are. You probably aren't aware because you're busy working on the game. But the game has very little actual content and now....now you want to take a chainsaw and cut 3/4 of the content that is there.
The only thing to do in this game is build an empire from the ground up, build ships and run an empire. That's it! Removing officers just introduce even more tedium into the game as a player has to do everything.
So now if a 2 man empire ever goes to war with a 3 man empire, the 2 man team might as well give up because their opponents can field 3 ships while they can only field 2.
Ikkir Isth wrote:such that load mostly only happens where players actually are
xlc2020 wrote:Is there a need to go further?
Ikkir Isth wrote:More or less, I hope that the trade lines with spawning merchants is the start of a long trend of generated content based on empire decisions
xlc2020 wrote:I haven't scrapped my trade fleet yet. I will do so after setting up my broker network. The officer count will probably decrease significantly soon. Also, Foxtail has many officers idling with no orders as berthaport stops, so that probably takes up a chunk of the officer count.
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