Celarious wrote:You are the one who seems to be extremely hostile. Not only telling us how a change must be immediately reverted, but also claiming how Hazeron has somehow become "exactly like" every other space game with a tiny change.
Never said the change has to be reverted, just that I would like that? If I would like that why would I not bea allowed to say so and how is that hostile?
"If the system is not loaded and if a ship that is near an exact same coordinate as you pass through while warping and it cannot detect you, then you aren't really there, you are pretty much by definition in another instance."
Except a ship cannot be at the exact same co-ordinates as a warping ship, because warp would never allow for such a thing to happen, even in the old system. The warping ship would leave the system far too fast. Can you provide evidence that a ship cannot detect the warping ship?
I said "near", as in close by, I have litteraly discovered ships at ingame warp. The shield get raised briefly and, then u can go back in reverse direction at lower warp or convetional drives to search for the ship (or use 300 million sensor range ship) But that is even besides the discussion. Point was the ship cannot detect other ships or other things, which Haxus said himself.
"if there is no loading screen how could you possible be loaded into the system to be able to use that order to orbit one of it's bodies?"
Because that's no different to the old system. As Reson said, in the old system, you'd be in perpetual limbo, without the ability to even click the "Order" button. And as an addition to this, how do you know what Hazeron loading is like? Maybe Haxus has implemented deep space loading or something like that? Even still, the "Orbit over" exploit should not have been used, and the fact that you relied on it and want the change to be reverted because of that is not a good thing.
Did u miss the part where I also tested it and what you are claiming is just plain untrue? (unless you mean real hypothetical warp or something else, which would be besides the discussion) You were loaded into every single system. I have literally used that order hundreds of times. Now you're apparently loaded into only one system per sector (tested it), which extends over all other sectors in that sector. So yes you are loaded in the wrong sector, and therefor not physically present to other ships when warping in the "territory" of the other systems in that sector. Which was my point and is true.
Sorry if I came across as hostile, but your arguments are that you can't see things on the warp journey. Considering how fast warp is, you shouldn't be able to see things, and you wouldn't in the old system because you'd be in limbo, and you shouldn't be able to scan a system while warping unless you have the best scanners that have ever been invented.
Apology accepted. Ok perhaps planets shouldn't be visible with 5 million range ship, from system edge, but should be with my 300 million sensor range SWACS ship. But I did see those things in the old system, as evey sector did get loaded, apart from when two system transitions happened very quickly one after another. So what you are saying is again literally untrue.
Agreed about the scanning, but then scanning should go back to planets within scanning range, this has not much to do with warp. I however did not talk about scanning but just seeing the planet with the order (which i agree is kind of cheating, and probably shouldn't be possible)
Look at this from another side. It means far less limbo craziness while warping, without leaving and entering the loading screen every 2 seconds. It allows for people to continue playing their game table games or running around a ship. To most players, warp is far less annoying now
I agree with that or at least that most people will like that, and as i said it would also be better for Haxus and his budget/servers, but my preferences are such that i think "realness/ continuous physical presence" is more important than no loading screens, I was even planning on putting that in my recommendation on steam for hazeron (however having hazeron with "instances/hyperspace/whatever you wanna call it" is still preferable over having no Hazeron, which i also said already)
Also it seems to me that those who have most extensively used these things will miss them the most.
Your preference is the opposite. Haxus shares your preference, and therefore you are lucky. and I am not, that is all
Btw for no Negative space check Star citizen video at 2:08. https://www.youtube.com/watch?v=iGWggc7KjJE
As for the ships I liek functioanlity and no negative space more than prettyness. Combination of functionality, no negative space and prettyness would ofcourse be better. So if instead of sliders we could place systems in some way, even just draw visible or invisible (in the final ship) volumes in specific cor chose shapes that represent the systems and can't overlap and add to total volume, it would kind of add some puzzle aspect I think. Now it is just taken from the entire ship volume and the puzzle is reduced to sliders. I really loved having to think about where I can add a little more sensors or fuel tanks and how to maximise ship performance , have specific HP, firepower or get that 300 million sensor range and yet make it able to stay in deepspace for a month or more of days, while still being realistically walkable/accesible and for combat ships covered with hull. That was really fun.
Maybe I just came to love my ships alot, you should come visit and examine my ships and maybe you will understand why I like them so much.