Haxus wrote:Scene Update
While working on a bug with Deantwo, I discovered a chunk of data that was being sent to the client much more often than needed. It is fixed but not likely to affect the bug.
I wish I could say the original bug afflicting Deantwo was fixed; it's not. We're still working on it. It is getting most of my attention right now because it makes his program crash. Some debug code was added in this update to help narrow down the problem.
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