This is the most recent update in a huge change to Shores of Hazeron
, in progress since October. Thank you for your patience while I devote almost all of my attention to this one thing; it's a big one. Perhaps more than anyone, I am looking forward to getting this finished so I can get back to a normal pace of bug fixes and improvements.
The development of the new designer will lead to much more beautiful spacecraft, buildings, vehicles, items and who knows what next. Other improvements are gained behind the scenes, that ease the load on the servers. This is a necessary transition that will provide a better play experience for all. It is fun to think about players creating content with the level of 3D detail afforded by the new designer. I can hardly wait.
My goal is to have the new spacecraft operating in the game by the end of this month. Most of the work is completed but there's still a lot to do. Spacecraft are complex due to the number of operational systems and little details. Buildings will be a snap after spacecraft are finished; at least I won't have to write a whole new designer.
The code base for Shores of Hazeron
swelled from 940k lines on October 19, 2016 to 1,030k today. Printed out at 45 lines per page, that would fill almost 46 500 page books, four of them dedicated to the new designer. I once thought I wanted to be an author. Writing 46 books would be a respectable achievement for any author, so I am patting myself on the back. <crack> ooh ow.
You don't write very many million-line programs in your life. It struck me as a feat. I told Paula, fancifully, that if this thing ever really gets off the ground, I might have it printed into a set of hard cover books, sort of as a trophy. Then maybe my mom, who is an avid reader, might appreciate it, at least the weight of it, instead of waving her hands over her ears saying, "Ya ya ya, I don't understand computers."