2016-08-03 Linux Package Requirements

Details about updates to Shores of Hazeron

Re: 2016-08-03 Linux Package Requirements

Postby zephar » Thu Aug 04, 2016 10:38 pm

If you have an AMD video card and looking a the ubuntu ditributions your best to stick with 15.10 for now and wait for 16.10. 16.04 some of the features are not as compatible yet with Amd video cards.

I personally prefer xubuntu or on any of the other platforms xfce.
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Re: 2016-08-03 Linux Package Requirements

Postby Deantwo » Thu Aug 04, 2016 11:21 pm

All the Linux talk is very interesting, but I think I will just stick with Windows.
I have never actually learned much about PC hardware and such.

Either way, nice to see you enjoying the forum Haxus. XD
I invalidate your reality and wait for it to be refreshed.
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Re: 2016-08-03 Linux Package Requirements

Postby AnrDaemon » Thu Aug 04, 2016 11:29 pm

zephar wrote:stick with 15.10

http://www.ubuntu.com/info/release-end-of-life
"Stick with outdated, unsupported and unmaintained release"… Good riddance.
If you want to "stick", stick with 14.04.
Yak. Yak never changes.
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Re: 2016-08-03 Linux Package Requirements

Postby Haxus » Fri Aug 05, 2016 8:15 am

I wasn't knocking OSX. Their system is awesome. The OpenGL specification for every Mac is published on line and they stick to it. Their conformance to specifications is what makes them seem so hard headed some times. If it's not in the spec, they don't do it. On the other hand, if its IN the spec, it works.

I suspect something changed with the shader compiler, possibly in the Qt code. Previously, it didn't care if my shader used more texture units than OpenGL said it supports. It worked with 32 textures anyway, on my Mac before this update.

However, the fact that it worked is only happenstance. There could be other bad side effects, like broken textures, or broken shaders, or unseen other corruption. It might work on one Mac but not on another slightly different model.

The spec shows that all current models of Macs support 16 concurrent texture units. I will make SoH work with only 16 textures. That is my project for today.
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Re: 2016-08-03 Linux Package Requirements

Postby Haxus » Fri Aug 05, 2016 9:15 am

Deantwo wrote:All the Linux talk is very interesting, but I think I will just stick with Windows.


Yes, but the Xinerama.
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Re: 2016-08-03 Linux Package Requirements

Postby Deantwo » Fri Aug 05, 2016 9:25 am

Haxus wrote:
Deantwo wrote:All the Linux talk is very interesting, but I think I will just stick with Windows.

Yes, but the Xinerama.

Nice!
But I can do that on Windows too. Can't I? ^^;
I invalidate your reality and wait for it to be refreshed.
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Re: 2016-08-03 Linux Package Requirements

Postby Haxus » Fri Aug 05, 2016 9:26 am

The wonders of modern science. :D
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Re: 2016-08-03 Linux Package Requirements

Postby QuakeIV » Fri Aug 05, 2016 11:23 am

One day I, too, will have three monitors.
I wish my grass was emo, then it would cut itself.

Vae Victus
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Re: 2016-08-03 Linux Package Requirements

Postby ResonKinetic » Sat Aug 06, 2016 4:29 pm

Haxus wrote:Yes, but the Xinerama.


off topic, but i'm diggin' that Plankton statue
NUMBERZero wrote:You would expect Syndicate to have anything less than TL32?

Image
Ross: "I just wonder what Haxus' philosophy on open-source code is."
Ikkir: "I'm pretty sure his philosophy is 'get fucked.'"
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Re: 2016-08-03 Linux Package Requirements

Postby Haxus » Mon Aug 08, 2016 2:19 pm

Microscopic megalomaniac, sort of like me. :D

I like Plankton.
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