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2019-07-02 Signal Detection
#11
Requests:

 (1) If a system produces no warp signature during the hourly cycle, but it previously produced one, it should emit a signal decaying by 1 in strength each hour until gone. If I warp out of an empty system at warp 9, the next hour it will emit a signal of 8 etc. This would make it easier to trace hit-and-run raiders across the sky without making it any easier to remorselessly track down defenseless cities.

(2) Weapons bays should produce a small accumulating signal with each shot, or perhaps linked to capacitor draw, so that it's easy to see where heavy fighting is taking place.
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Messages In This Thread
2019-07-02 Signal Detection - by Haxus - 07-02-2019, 11:43 PM
RE: 2019-07-02 Signal Detection - by Mr. Mortius - 07-03-2019, 02:43 AM
RE: 2019-07-02 Signal Detection - by resonkinetic - 07-03-2019, 04:57 AM
RE: 2019-07-02 Signal Detection - by Deantwo - 07-03-2019, 05:52 AM
RE: 2019-07-02 Signal Detection - by Mr. Mortius - 07-03-2019, 06:31 AM
RE: 2019-07-02 Signal Detection - by Deantwo - 07-03-2019, 09:41 AM
RE: 2019-07-02 Signal Detection - by Deantwo - 07-03-2019, 02:46 PM
RE: 2019-07-02 Signal Detection - by AnrDaemon - 07-03-2019, 03:28 PM
RE: 2019-07-02 Signal Detection - by Deantwo - 07-03-2019, 05:13 PM
RE: 2019-07-02 Signal Detection - by Vectorus - 07-16-2019, 06:31 PM
RE: 2019-07-02 Signal Detection - by Deantwo - 07-16-2019, 07:32 PM
RE: 2019-07-02 Signal Detection - by Vooker525 - 07-17-2019, 11:13 AM
RE: 2019-07-02 Signal Detection - by Vectorus - 07-17-2019, 12:58 PM
RE: 2019-07-02 Signal Detection - by AnrDaemon - 07-18-2019, 01:15 PM
RE: 2019-07-02 Signal Detection - by Deantwo - 07-18-2019, 08:58 PM

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