Thread Rating:
  • 2 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
2020-01-16 Empty Sectors
#15
The sky box uses a texture called a “cube map”. Each face of the cube map is a rendering of the galaxy in that direction. Other shapes do not work.

OpenGL has a setting that is supposed to blend the seams of the cube map. It is enabled in SoH. I will check to be sure it is being used properly.

I think it only blends the adjoining pixels. That might mean the blend is less effective at high resolution.
Reply


Messages In This Thread
2020-01-16 Empty Sectors - by Haxus - 01-16-2020, 04:30 PM
RE: 2020-01-16 Empty Sectors - by jakbruce2012 - 01-16-2020, 04:33 PM
RE: 2020-01-16 Empty Sectors - by Deantwo - 01-16-2020, 04:43 PM
RE: 2020-01-16 Empty Sectors - by Vectorus - 01-16-2020, 04:43 PM
RE: 2020-01-16 Empty Sectors - by resonkinetic - 01-16-2020, 04:55 PM
RE: 2020-01-16 Empty Sectors - by Celarious - 01-16-2020, 04:47 PM
RE: 2020-01-16 Empty Sectors - by Haxus - 01-16-2020, 04:48 PM
RE: 2020-01-16 Empty Sectors - by Haxus - 01-16-2020, 04:51 PM
RE: 2020-01-16 Empty Sectors - by expert700 - 01-16-2020, 05:05 PM
RE: 2020-01-16 Empty Sectors - by Jack O'Neill - 01-16-2020, 11:13 PM
RE: 2020-01-16 Empty Sectors - by Vectorus - 01-17-2020, 04:52 PM
RE: 2020-01-16 Empty Sectors - by Haxus - 01-18-2020, 04:24 PM
RE: 2020-01-16 Empty Sectors - by Vectorus - 01-18-2020, 07:23 PM
RE: 2020-01-16 Empty Sectors - by jakbruce2012 - 01-18-2020, 07:59 PM
RE: 2020-01-16 Empty Sectors - by Haxus - 01-18-2020, 09:40 PM
RE: 2020-01-16 Empty Sectors - by Haxus - 01-18-2020, 10:32 PM
RE: 2020-01-16 Empty Sectors - by Vectorus - 01-19-2020, 11:01 AM
RE: 2020-01-16 Empty Sectors - by jakbruce2012 - 01-19-2020, 04:54 PM
RE: 2020-01-16 Empty Sectors - by Haxus - 01-19-2020, 05:51 PM
RE: 2020-01-16 Empty Sectors - by Deantwo - 02-04-2020, 05:48 AM
RE: 2020-01-16 Empty Sectors - by Haxus - 02-06-2020, 01:46 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)