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Pirate Plunder Value
#4
This is something I highly hope is on the plan for a steam release.

Pirates are a perfect place to start placing 'end game' content. Patents, Blueprints, Rare commodities, and other Items only able to be obtained though this conquest gives players something to do while player counts are low, as well as something to trade and fight over when player counts are high.

I know it may seem like these are suggestions for a single player game, adding a focus on PvE and player cooperation, but with player counts usually in the single digits we need to ensure Hazeron is fun to play as a single player game. Make it fun to play with low player counts and as the galaxy regains population we can focus more on player interactions.

For now, I'd at least hope to find low to mid ql moduals, weapons, or patents on pirate ships as well as being able to loot or pillage pirate and player buildings
We are the Dreadknought Conspiracy. Please discard all further questions.
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Messages In This Thread
Pirate Plunder Value - by Vectorus - 04-30-2019, 06:15 PM
RE: Pirate Plunder Value - by Deantwo - 04-30-2019, 08:36 PM
RE: Pirate Plunder Value - by AnrDaemon - 05-03-2019, 02:02 PM
RE: Pirate Plunder Value - by Oggal - 05-04-2019, 05:51 PM

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