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Currently, players are able to accumulate levels when performing tasks, however these levels don't seem to do anything besides quantify accomplishment. I think it would fit in with the idea of avatars as higher beings if levels applied modifiers to the task at hand. This would work rather nicely for things like construction, manufacture, and trade - although not for more abstract things like space exploration. A positive quality of this suggestion is that it would discourage spurious alts, and encourage players to strategically use what characters they have.
Apologies if this has been suggested before; I couldn't find anything with search here or on the wiki.
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04-09-2020, 02:10 PM
(This post was last modified: 04-09-2020, 02:21 PM by Deantwo.)
Character progression is indeed something we are missing. Currently a new avatar is just as useful as a 5 year old avatar.
The current "skill levels" are just the amount of minutes your avatar has spend doing something. The old values that used to be on the avatar pages.
But yeah, some ideas on how these "skill levels" could be used or what they should affect would be fun to discuss.
I think maybe my preferred idea would be using them as skill points and use them to buy/unlock abilities or upgrades for your avatar.
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Not to name-drop other games, but SoH seems like it could benefit from a Star Wars: Galaxies type skill system.
Another benefit from skills is to encourage alts with specialization or to encourage players to specialize and join empires.
That being said, anything to do with skills greatly increases the need for balancing, and that's a job for teams of people, not an individual.
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But what if we do want infinite power creep?