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  Spacecraft manufacturing reports
Posted by: Xantheose - 02-15-2020, 02:26 PM - Forum: Cantina - Replies (8)

Hi,

[Image: unknown.png]

I believe it will be nice if we can have the amount column here, the amount of the best Q modules. Every time we spend 10 minutes to refit, and got a message from airport "dude, we can't, we don't have enough of theses modules with that Q.



>inb4 "you can see it from Construction Materials Spare Parts and Fuel category"

[Image: unknown.png]

Yes, but since ship takes modules instead of elec parts, textiles, etc. it take at least 50% of cities reports, and it's really painful to read.

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  Selective Window Transparency
Posted by: Nitro2030ce - 02-15-2020, 04:44 AM - Forum: Arena of Ideas - No Replies

It would be handy to have a button on gui windows to selectively disable their transparency. As someone who likes having some windows open over the scene, I like some more transparency for the inactive ones. However, when using a secondary display, it makes it harder to see the inactive windows over top over your desktop background or other applications that may be behind them.

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  Bounty List Bugs
Posted by: Deantwo - 02-13-2020, 07:35 PM - Forum: Prerelease Bug Reports - No Replies

If you double click a cell in the Bio window's Bounty tab, it will appear editable and you can write in it.
I assume this is only client-side, but still.

The list also does not clear when I change to an avatar that has no bounties on their head.

I can't seem to figure out how to use the "Pay Insurance Claims" button.

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  Deantwo hate thread 2
Posted by: Xantheose - 02-13-2020, 06:26 PM - Forum: Cantina - Replies (25)

New thread since last one gone.


From old thread:
[Image: autistic_deantwo.png?width=914&height=515]
[Image: deantwo_cucked_2.png]
[Image: harrasment.png]
[Image: deantwo_shitty_dev.png]
[Image: ezgif-2-c60600c61173.gif]
[Image: dt_manual.png]

New:
[Image: unknown.png]

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  2020-02-13 Trade Agreements, Inspect Head, Construction Filter, Binder
Posted by: Haxus - 02-13-2020, 03:48 PM - Forum: Updates - Replies (10)

Trade Agreements
Broker trade transactions.

A broker can now be used to negotiate and execute trade agreements.

Propose a trade agreement at a broker using the Broker page of the Building window. A proposal is sent to another city that has a broker. The proposal contains an offer to trade commodities in exchange for commodities they have.

The broker window in the other city shows the proposal. A person there must accept the proposal to begin trading under the agreement. There are also options to decline or offer a counter proposal.

Once agreed, the brokers accumulate their shipments under the agreement. When both brokers are ready, the shipments are exchanged at the same time, to insure fairness.

Inspect Head
If I inspect a head in my gear or attached to a comm message, there is no 3D model of the head.

Item inspector window now renders heads.

Construction Blueprint Filter
The number of blueprints available to build things is overwhelming to new players.

Building blueprint filter on the Construction window now has a Basic mode, which is the default. See the blueprint filter window for details.

Christen Ship
I cannot christen my ship. The button does nothing.

Fixed.

Binder
A document binder would be very convenient, for storing documents.

Binder commodity item added. It can be made in three colors: red, green and blue (how original).

Binder stores up to 100 documents but it only requires one unit of pack space. Documents include all paper and disk items, such as spacecraft titles, blueprints, logs, and patents.

Spacecraft factory and construction window will find blueprints in binders, when listing blueprints available to you.

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  Crash on Alt Teleporting
Posted by: Deantwo - 02-10-2020, 06:10 PM - Forum: Closed Bug Reports - Replies (2)

I get reliable crash to desktop when I give teleports to my alts.

  1. I switch to my alt avatar
  2. hail empire channel with the alt
  3. which back to my main avatar
  4. offer a teleport to my alt avatar
  5. switch back to my alt
  6. accept teleport return
  7. crash to desktop
I think it happens because i accept the teleport offer while the environment is still loading, but I am not sure. I just know it happens every time when I do the above steps quickly.

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  city status not sorting properly
Posted by: Norm49 - 02-09-2020, 07:32 PM - Forum: Prerelease Bug Reports - No Replies

Hi I just try to sort some city by moral to see if any of dose had problems but the positive and negative number are mix instead of being sort properly.

[Image: Sans-titre.png]

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  Hydro quality bug on refuel
Posted by: FinalGen - 02-09-2020, 06:09 PM - Forum: Prerelease Bug Reports - Replies (1)

Ship has Q210 Hydro, jettison all, buy from station at Q239, shows up in manifest as Q24.


It also happens if you don't jettison hydro. Had Q239, refueled and now have Q68.

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  Missing buildings. Will need to design.
Posted by: Kastuk - 02-09-2020, 10:34 AM - Forum: Design Studio - Replies (2)

Colonial
To fit up to Inferno planets this basic buildings need:
 Framework&Armor 11 % (1.124)
 Life support 4 m3 per workplace

Small solar plant 
For fast building of first power station on the moon.


Pharmaceutical Lab
Cause import of remedies from mainland is so small for unhealthy time.
Also to get DNA samplers for cloning animals on moon farms.

More to add. . .



Habitable

Smaller factories:

For first towns with small population.

Meat processing plant,
Machine shop, 

Lumber Mill,
Textile Mill, 
Clothing factory, 
Armorer, 
Rocket motors factory, 
Computer factory.

Well with wide site coverage.

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Exclamation Production lines losing workers since 2/6 patches
Posted by: FinalGen - 02-07-2020, 07:38 PM - Forum: Prerelease Bug Reports - Replies (1)

Workshops in cities with max morale, thousands more population than jobs, plenty of resources and requirements, plenty of payroll, plenty of storage space; won't fill workshops. Some do not populate at all. City population is increasing.

This production line was recreated and will not fill past 68 workers.

   

This production line doesn't take any workers at all.

   

Some lines have dwindled from max workers to only a handful.

I have dozens of lines like this.

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