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  2024-04-05 Undersea Buildings, Submarine Parking, Decorative Potted Plants
Posted by: Haxus - 04-05-2024, 10:01 PM - Forum: Updates - Replies (6)

Undersea Buildings
Someone reported being unable to place a wharf at an undersea city. This prevented the undersea city from being connected by sea with surface cities that have wharves.

Fixed an error checking placement of coastal buildings at underwater cities.

Designed a few buildings specifically for undersea cities. They can be found in the exchange.

  • Undersea Capitol - I decided to give this building an interior, so I could go inside while building and managing my underwater city. It features a bottom entry up into a dive chamber, like on Voyage to the Bottom of the Sea and other sea fiction. This presented some challenges because a number of small bugs prevented this from working properly; they are fixed.
  • Undersea Factory 5 - A basic factory with 5 shops.
  • Undersea Nuclear Power - Single generator nuclear power, nothing fancy.
  • Undersea Wharf - A simple wharf with a few submarine parking spots.

Submarine Parking
My submarine would not autopark itself at my undersea buildings.

Fixed.

Also fixed a positioning bug that would have pulled the sub down to its CG into the dirt if it had worked. They would also have been placed that way when fetched from a shipyard. That positioning is needed when placing water vehicles on the sea surface.

Decorative Potted Plants
Potted plant growth should not affect potted plants with DNA that is not viable, i.e. those put on static display. They are considered to be decorations.

Fixed. Decorative plants always appear at full mature size with flowers. 

The overall size, whether live or decorative, can still be adjusted with the pruning control on the flower pot. You can adjust the size without picking up the pot if you click on the control inside the lip of the pot. If you pick it up you can adjust the size on the item's properties in your gear but then a live plant must start growing all over again when you drop it.

Military Headquarters Flag
The flag at the Military Headquarters building is only visible from one side.

Fixed.

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  2024-04-04 Hull Volume Errors, Helmet Suit Status, UI Freeze, Exchange Size Sort
Posted by: Haxus - 04-04-2024, 05:13 PM - Forum: Updates - Replies (1)

Hull Volume Calculation Inconsistency
Hull volume is not calculated consistently between unfinalized and finalized blueprints that have a turbo lift. This makes finalizing the blueprint impossible.

Fixed.

Hull Volume Calculation Error
Buildings do not consider weapon bays when reconciling hull volume. This makes it impossible to finalize a building with a weapon bay.

Fixed.

Helmet Status Indicator for Suit Broken
When my suit is broken, the status indicator in my helmet blinks faintly yellow.

Fixed. Blinks red now like it was supposed to.

Season on Planetoid
Compass should not show season on a planetoid.

Fixed.

Disable Subscribe Button
Subscribe button should be disabled while a blueprint is being downloaded.

Done.

UI Freeze Making Spacecraft
Selecting a huge spacecraft in the spacecraft buy/commission/build dialogs causes a gigantic lag.

Fixed.

Achievements on Accounts Page
Accounts page should show my Steam achievements.

Done.

Exchange Size Sort
Size column does not sort properly in the building and spacecraft exchanges. Sorts alphabetically.

Fixed.

Finalize all Spacecraft and Buildings
All of the spacecraft and building blueprints included with the software were finalized. A few of them needed slight changes.

Done.

Achievement Graphics
The last of the basic set of achievement graphics were received from the graphic artist. Now all achievements have a graphic.

Done.

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  Planetary Name List Bug?
Posted by: Grecanis - 04-04-2024, 02:33 AM - Forum: Bug Reports - Replies (3)

Planetary names disappear from the list when trying to do an orbit planet order from within the system.

   

Other times when trying to add an orbit planet to an open mission I get this. (intermittently it seems)

     

The data is still present on the survey report but missing from the world and system maps. You can choose the planet and still fly there. Mission will say "Orbit current planet."

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  Unable to Stop Regularly Spacecraft Manufacting
Posted by: Deantwo - 04-03-2024, 07:45 PM - Forum: Bug Reports - No Replies

When you have started the regularly/repeated manufacturing of a spacecraft blueprint at a spacecraft factory, it is not possible to stop it again.

Only work around is to bulldoze the spacecraft factory or leave it with "Employ Citizen" unchecked.



Attached Files Thumbnail(s)
   
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  Harvest by bay doesn't show correct bay options when not onboard
Posted by: Ivan - 04-03-2024, 03:20 PM - Forum: Bug Reports - Replies (1)

When you are not onboard the harvester, it will show the bays of your current ship instead of the bays of the harvester you're trying to give the order to. (yes I'm using the correct button, below the chat window, with the harvester's channel selected).

If you are not onboard a ship it will not show any bays.

This means you cannot remotely give harvest orders to a harvester with 2 atmosphere condensor bays to harvest 2 different resources.

For other harvesters you can use the harvest by module command.

A minor nuisance, but still a nuisance.

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  Buildings radiating light at night looks weird
Posted by: Ivan - 04-02-2024, 12:45 AM - Forum: Arena of Ideas - Replies (1)

A recent update changed it so buildings now all radiate light as if there were mini stars hidden inside of them, when seen from a distance. Nearby on ground level it is still normal. Switching between top down view and first person makes it obvious how weird it looks.

Imho it looked alot better before when only windows and lampposts were lit at night. Now it just looks very odd with light coming from nowhere.
Maybe the light from lampposts could illuminate larger areas or something, but walls/buildings without a lightsource should not emit light.

EDIT: it actually even looks as if the ground area of the entire city is emitting light


Idk it just looks very odd to me. I mean bricks don't emit light.


And if other people like it, then i guess I'll just have to live with it.

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  Ballistic Weapon Issues Against Asteroid
Posted by: andreykl - 04-01-2024, 10:21 PM - Forum: Bug Reports - Replies (8)

Items do drop now, and weapons now fire visible shots, but I'm not sure if kinetical weapons work correctly. My ship wasn't able to hit an 'extinction asteroid' from within 5km, neither from behind, nor ahead the asteroid and shots behave weirdly: trails seem to go almost straight forward and backwards of the ship simultaneously (trails present on both sides) but not towards target which is to the side (but that might be me not being familiar with how things are supposed to work).

One Round Damage 33-111hp, 3m Radius
Full Barrage of 35 Damage 1 121-3 885hp
Lock range around 35km.
I assume I should be dealing damage, it's an asteroid not a maneuvering fighter.

Firing from roughly behind the asteroid:
[Image: image.png?ex=661da6f0&is=660b31f0&hm=ff9...height=851]

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Photo "Buy cargo" order improvement
Posted by: andreykl - 03-31-2024, 03:31 PM - Forum: Arena of Ideas - Replies (3)

Please make it easier to find commodities to buy. It's a pain to rearm and refuel ships. Suggestion on the image:
   
P.S. Ideally a 'resupply & rearm' order is needed which would fill up both fuel and ammo, with options to fill at a percentage of cargo hold e t c

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Exclamation [Critical] Cannot drop items
Posted by: Deantwo - 03-31-2024, 09:42 AM - Forum: Closed Bug Reports - Replies (4)

After one of the most recent updates it seems we are unable to drop items on the group. This completely prevents the construction of the first stone quarry.

This also seems to affect all placed items on ships. I loaded my save-game and my Gulliver starship is now empty, so the effect of the bug seems somewhat retroactive.

I attempted to toss some dynamite, no item appeared and explosion.

Killing creatures seem to not drop any carcass or items.

Items just seem to not appear in the world at all, or maybe they vanish instantly.

This has been confirmed by multiple players, and no one is reporting to not be affected.

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  2024-03-30 Lockup Bug, Billion Hit Point Buildings
Posted by: Haxus - 03-30-2024, 09:59 PM - Forum: Updates - Replies (27)

Lockup Bug
Two different cases of program lockups were reported. One occurred at the moment the avatar gave the vulcium knife to Xian at the University, something I have done hundreds of times. The other lockup occurred at the moment a spacecraft entered a wormhole, another activity I have done hundreds of times. Both of these juicy bugs were captured in save game files.

I lumped these two bugs together because the same program error was causing the problem. Oddly the bug was introduced some time in 2015. It is fixed.

Billion Hit Point Buildings
Pirate buildings report billions of hit points. This makes them very difficult to destroy.

This problem is caused by an inconsistency between the building subsystem volumes and the overall volume of the building itself. This error also afflicts some spacecraft blueprints.

I updated the building and spacecraft blueprint finalize functions to catch this situation and report it as an error. It also tells you how to fix it, which simply requires a refresh of the obstacles data and then to Ok the properties. A careful look at the subsystem volumes is recommended.

I also fixed the total hit points function to return a reasonable number when this situation occurs.

The default building and spacecraft blueprints should be reviewed and republished as necessary. There is no time for that today. I'll do it some time next week.

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