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like being able to set the colony to only store 2k power suits or 200k machine parts
Just one question: why?
Since cities can now fetch from any connected city in the solar system, this is no longer needed.

I forget if stores (retail store, grocery, cantina) can fetch from other cities when you shop there, but those buildings already fetch and locally store a small amount of the commodities they sell.

I think broker is the same.
until you realize all your storage is filled with lowest ql random goods that you will never need
(03-02-2019, 11:22 PM)nightslaysanta Wrote: [ -> ]until you realize all your storage is filled with lowest ql random goods that you will never need

That wouldn't be fixed with what you suggested though.
And when a building fetch to storage it is already replacing lower quality commodities with higher quality commodities when needed. If they aren't doing this already, it is a bug and should be fixed. No need to implemented a new feature to workaround a bug that can be fixed.
Which returns us to the previous question: If you don't understand, how or why some ingame mechanics work, post a thread in Cantina, asking for clarification.
Chances are, it's either a bug or simple misunderstanding.
Neither of which needs new mechanics.