Farms

Farms produce commodities by growing plants and raising animals.

Animals can be reproduced by
farms. Farms are able to domesticate herbivores from the local environment. A farm with no domestic animals on the farm will domesticate a herbivore from the local environment at the time of day the animal is produced.

Each farm resides in three animal specie areas of a planet, one for each time of day: bright, dim and dark. Each specie area produces two different herbivore species. Every farm can produce up to six different herbivore species, two from each of the farm's three specie areas.

At the time of day the farm produces an animal, one of the two possible herbivore species is selected at random. A 3D representation of the domesticated animal appears on the farm.


The farm can breed a herd of two living animals. When one domestic animal is already present on a farm, the next animal produced will be the same specie as the existing animal, except that it will be the opposite gender.

When two domestic animals are present on a farm, living 3D animals stop appearing there. Subsequent animals produced by the farm are slaughtered immediately and animal commodities are added to the city's inventory instead.

A farm that is producing animal byproducts will only produce a single living 3D animal. The animal represents the farm's source of the animal byproducts. A farm must be producing the animal commodity to breed a herd of two living animals.

A farm will not produce animals or animal byproducts until a living animal is present at the farm. If an animal cannot be domesticated from the local environment, a herbivore must be transported to the farm from elsewhere.
Farms in harsh environments cannot domesticate animals from the local environment.

A farm producing animals can be used to populate other farms. The first animal enables the animal farm to produce a second animal. After the second animal appears, take one animal from the farm. The farm will produce another animal.

Equine

Characters are able to ride animals that are large enough. An animal is large enough if it is at least as large as the rider.

To ride a domestic animal, approach it closely and target a spot on its surface that is within reach of the character. Press the E key to mount the animal. If the animal is large enough, the character will mount it. Press E again to dismount.

When mounted, the movement and combat abilities of the animal can be used, including leaping, flying and swimming but not burrowing. Creatures that are not amphibious will stay at the surface when swimming; amphibious creatures will readily swim underwater.